Large City: Hīye Kícāä Ni̋ēkēä

Hīye Kícāä Ni̋ēkēä

Hīye Kícāä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGē̌lerkéōw Region
RegionKhō Kot Woodlands
Founded1130
Community LeaderLord Zhadih Gaangleas Idi
Area57 km2 (22 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation3324 m (10905 ft)
Average Yearly Precipitation302 cm/y (118 in/y)
Population13712
Population Density240 people per km2 (623 people per mi2)
Town AuraElven High Magic
Naming
Native nameHīye Kícāä Ni̋ēkēä
Pronunciation/haɪ̯̄ʒ/ /kɪ́kɑ̄æ/
Direct Translation[indigo] [butter]
Translation[Not Yet Translated]

Hīye Kícāä Ni̋ēkēä (/haɪ̯̄ʒ/ /kɪ́kɑ̄æ/ [indigo] [butter]) is a subtropical Large City located in the Gē̌lerkéōw Region of the Goblin Tribes.

The name Hīye Kícāä Ni̋ēkēä is derived from the Goblin language, as Hīye Kícāä Ni̋ēkēä was founded by Tshèsè Tsèshê Kthîv, who was culturaly Goblin.

Climate

Hīye Kícāä Ni̋ēkēä has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -3°C (27°F). Hīye Kícāä Ni̋ēkēä receives an average of 302 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hīye Kícāä Ni̋ēkēä covers an area of nearly 57 km2 (22 mi2), and an average elevation of 3324 m (10905 ft) above sea level.

Overview

Hīye Kícāä Ni̋ēkēä was founded durring the early 12th century in fall of the year 1130, by Tshèsè Tsèshê Kthîv. The establishment of Hīye Kícāä Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Hīye Kícāä Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Hīye Kícāä Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hīye Kícāä Ni̋ēkēä is buildings are grouped arround an odd layout of narrow split-log ties streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Hīye Kícāä Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Hīye Kícāä Ni̋ēkēä long.

Civic Infrastructure

Hīye Kícāä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hīye Kícāä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hīye Kícāä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hīye Kícāä Ni̋ēkēä's parks.

Hīye Kícāä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hīye Kícāä Ni̋ēkēä.

Hīye Kícāä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hīye Kícāä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hīye Kícāä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hīye Kícāä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hīye Kícāä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hīye Kícāä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hīye Kícāä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hīye Kícāä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Hīye Kícāä Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Hīye Kícāä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hīye Kícāä Ni̋ēkēä's grid is powered by a god's will and kindness.

Hīye Kícāä Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hīye Kícāä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Hīye Kícāä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hīye Kícāä Ni̋ēkēä's natural decorations nor waterways.

Hīye Kícāä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hīye Kícāä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hīye Kícāä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hīye Kícāä Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, winter is recurring in Hīye Kícāä Ni̋ēkēä.

The Freezing Flow near Hīye Kícāä Ni̋ēkēä are known to be a mutant strain of the creature.

Hīye Kícāä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Enchantment energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 39
  • Farm Laborer: 72
  • Hunters: 50
  • Milk Maids: 37
  • Ranchers: 18
  • Ranch Hands: 37
  • Shepherds: 32
    • Farmland: 55670 m2
    • Cattle and Similar Creatures: 3428
    • Poultry: 41136
    • Swine: 2742
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1371

Craftsmen

  • Arms and Toolmakers: 27
  • Blacksmiths: 30
  • Bookbinders: 17
  • Buckle-makers: 18
  • Cabinetmakers: 30
  • Candlemakers: 48
  • Carpenters: 42
  • Clothmakers: 35
  • Coach and Harness Makers: 14
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 29
  • Farrier: 74
  • Furriers: 8
  • Glassworkers: 48
  • Gunsmiths: 27
  • Harness-Makers: 13
  • Hatters: 27
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 35
  • Locksmiths: 13
  • Matchstick makers: 22
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 19
  • Plasterers: 19
  • Pursemakers: 22
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 13
  • Saddlers: 24
  • Scabbardmakers: 30
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 51
  • Tailors: 109
  • Tanners: 16
  • Upholsterers: 20
  • Watchmakers: 17
  • Weavers: 44
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 19
  • Booksellers: 21
  • Butchers: 36
  • Chandlers: 33
  • Chicken Butchers: 39
  • Entrepreneurs: 14
  • Fine Clothiers: 38
  • Fishmongers: 39
  • Florists: 8
  • Potion Sellers: 24
  • Resellers: 50
  • Spice Merchants: 18
  • Wine-sellers: 26
  • Wheelwright: 22
  • Woodsellers: 12

Service workers

  • Bakers: 72
  • Barbers: 66
  • Coachmen: 19
  • Cooks: 62
  • Doctors: 27
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 48
  • Healers: 38
  • Housekeepers: 42
  • Housemaids: 65
  • House Stewards: 41
  • Inns: 12
  • Laundry maids: 25
  • Maidservants: 48
  • Nursery Maids: 25
  • Pastrycooks: 50
  • Restaurateur: 59
  • Tavern Keepers: 57

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 27
  • In-Town Couriers: 27
  • Long Haul Couriers: 31
  • Dockyard Workers: 26
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 37
  • Millers: 31
  • Miners: 33
  • Oilmen and Polishers: 21
  • Postmen: 29
  • Pure Finder: 17
  • Skinners: 39
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 57
  • Watercarriers: 26
  • Watermen, Bargemen, etc.: 38

Skilled Laborers

  • Accountants: 18
  • Alchemist: 20
  • Clerk: 27
  • Dentists: 13
  • Educators: 38
  • Engineers: 20
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 5

Civil Servants

  • Adventurers: 13
  • Bankers: 18
  • Civil Clerks: 29
  • Civic Iudex: 15
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 16
  • Kami Clerk: 27
  • Landlords: 28
  • Lawyers: 16
  • Legend Keepers: 23
  • Militia Officers: 105
  • Monks, Monastic: 40
  • Monks, Civic: 41
  • Historian, Oral: 30
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 32
  • Priests: 57
  • Rangers: 17
  • Rat Catchers: 20
  • Scholars: 20
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 44
  • Military Officers: 47

Cottage Industries

  • Brewers: 38
  • Comfort Services: 48
  • Enchanters: 14
  • Herbalists: 15
  • Jaminators: 48
  • Needleworkers: 45
  • Potters: 21
  • Preserve Makers: 38
  • Quilters: 19
  • Seamsters: 72
  • Spinners: 44
  • Tinker: 15
  • Weaver: 36

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 21
  • Costumers: 8
  • Dancers: 16
  • Drafters: 8
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 38
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 47
  • Writers: 48

Produce Industries

  • Butter Churners: 50
  • Canners: 39
  • Cheesmakers: 42
  • Ice Merchants: 6
  • Millers: 27
  • Picklers: 22
  • Smokers: 16
  • Stockmakers: 15
  • Tobacconists: 22
  • Tallowmakers: 29

5119 of Hīye Kícāä Ni̋ēkēä's population work within a Foundational Occupation.

7497 of Hīye Kícāä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1096 (8%) are noncontributers.

Points of Interest

Hīye Kícāä Ni̋ēkēä is known for its unusual rock formations.

POI

History

History